Roger Foodbelly's Fan Box

Roger Foodbelly on Facebook

Monday, September 07, 2009

Humbug.

We've noticed there are still people visiting this blog, so we need to tell you something.

No, the project isn't dead.

Yes, the blog is.. kind of.. dead.
But fear not! We've relocated our official Roger Foodbelly news to Facebook's Pages. Why limit ourselves to Facebook? Well, why not? Let me quote their statistics:
Facebook has more than 250 million active users, and more than 120 million users log on to Facebook at least once each day.
Also, it's a lot more easier to communicate with fans this way. Right after we publish some news there, it appears in every news feed of those who has added theirselves as a fan.

But hey, we're still aware of you who are skeptical to Facebook. What about you?
I'll tell you so much, that even if you miss developer chats and so on, we will still tell you in this blog - when the demo and the game is out.

Don't you worry.

The linky again:
http://www.facebook.com/pages/Roger-Foodbelly/6153123710

Monday, May 12, 2008

Coming Soon

Sometime in the near distance, you get to know Roger Foodbelly. Hopefully this year, so keep an eye on www.rogerfoodbelly.com the coming months!

I sure can't wait!

Monday, December 03, 2007

So what can be found on Facebook these days?

Actually, so far we've released two 3D models and today - the 3rd December we have released music, actually. So if you are interested in hearing one of the old tunes, drop in - say hello and become an official fan!

How to do that, can be found in the previous post.

Sunday, December 02, 2007

Got facebook? Then I present to you: our advent calendar!

Dear fans.
In November Facebook launched something called Pages, where you can become a fan of certain products and people. So I created a own Page for Roger Foodbelly, where you can become an official fan. Why this? I hear you ask. Well, it's a new way for us to reach our fans on a regular basis (more often than this blog!), and get a nice overview of all the fans the game might have gotten.

So 1st December I launched an advent calendar (one of many treats you get by becoming an official fan), where you can find a new surprise every day - all the way up to Christmas Eve! All things that gets published in there, will stay there.

I hope you will join in - so we'll be seeing you there!

Edit: forgot the link
http://www.facebook.com/profile.php?id=6153123710

and instructions:
When you have clicked on the link above, you need to click 'Become a fan' on the right. Then it's up to you, where to go next ;)

Sunday, September 02, 2007

Going 3D? GOSH!

Better post something late than never, eh? These post few months, we've been having a great summer. But tomorrow the full development will start.

Why the delay? I hear you ask. We was short-handed with 2D animators. Actually, we were down to zero. Then our background leader, Atle Mæland, told me he knew a lot of talented 3D animators and asked me if we were about to switch style. Like Bill Tiller did with his game 'A Vampire Story'.

So now on Monday, we'll be starting with the character's skeleton, probably in Maya or something. Actually, characters in 3D has been in the back of the head for a long time. I'll see if I can find the old 3D models lying around my hard drive to post them here! That should calm you down for a while.

And now like always, feel free to comment. They're always welcome, and they will always be read by the team.

Now, I promise you that we'll get the next post out a little sooner. With stuff to show!

Saturday, April 21, 2007

We'll leak!?

I have thought a little about sharing the alpha (?) and the beta when it's finished, to a small group of people. If so, those will act like testers does, and has to sign an agreement before getting the download link. Each version will get a water stamp on it, so I hope it wouldn't get leaked if we decide to do this.

Those who finds the most errors, bugs, and such, will most likely get to test the next episode as well.

What do you think of this? Is this a fine (and unique) idea? The sign-up won't happen yet, though, and it most likely won't happen before four weeks before the game is about to be finished. The alpha will most likely be finished a months in advance, so why not get a chance of playing the early version of the game?

I was thinking about doing this public, as there are more interest among some of you, instead of having some who have never heard about the game to test it. Let us hear your opinions!

Saturday, February 03, 2007

First time covered!

To my biggest surprise when I googled Roger Foodbelly as usual, something new came up. It seems like the russians are keeping a good eye on Roger Foodbelly actually, to my surprise. And boy, they knew much about us already.

Too bad they've put the Norwegian version of the Christmas card up on the site, but whatever works best :)

So if you're Russian speaking, then go ahead and read! Or use babel fish!
I'm impressed anyhow :)

Source: QuestZone.Ru

Saturday, January 27, 2007

I can't wait!

And hopefully you can't either ;) I just got to tell you... The game is being loved already - by adventure game developers. Read those three last words. That can only be good, which again makes it easier to understand it will be loved by all of you too.

Roger loves you. And so do we.

I can't wait to let you get your hands on it, getting feedback, and everything.

Thanks for the support. All of you.

Friday, January 19, 2007

Episode 2 storyline completed!

Gosh. That only took us like, 4 hours or so. So cheers! I can assure you it's awesome.
The production to episode 1 will start as soon as possible, then we'll keep you posted on stuff and such! Leif Johan Godø, our musician, commented in the other thread that he has started on the main theme! Maybe that's the music piece we should be posting? Any comments regarding that?

Also, he will be posting updates from now on regarding the music bit.

But what can I say? Overjoyed!

Thursday, January 04, 2007

Greetings year 2007

Boy, am I glad I didn't make a promise regarding the music :-) It seems like we get a bit delayed regarding releasing some teaser music of the old music. I will get to it, when I get my laptop back from service. You were expecting old music, and old music you'll get. Soon.

I hope you've had a happy new year so far, and that it keeps being happy when the first episode is out!

Saturday, December 30, 2006

Next year is actually sooner than you think

At least if you live in Nuku'alofa. Why have most people never heard about it? Maybe because they're the first to celebrate new years eve, and we've ignored them since we're jealous? Or maybe it's because it's the most important commercial, transport and social center of Tonga. It comprises about 35% of the Kingdom's population.

It does? :O

Why this topic, really? Why this waste of space in this blog?
But what if that dimension Roger arrives in, doesn't have a time zone! What if Roger could stand for weeks in the same location? Actually, everything is possible in an adventure game, because in an adventure game the time is endless, and the main character might never get to experience the fire works if the game developers won't pick that as a theme!

Poor, poor game characters. It's like they really don't have a life outside the box.
Actually... Even though Nuku'alofa get their chance first to celebrate new years eye, that doesn't mean we'll post that music already 20+ hours before Hawaii and all those other countries. Maybe a little before 10 o' clock GMT time. MAYBE.

Thursday, December 28, 2006

Hello, is this thing on?

Let me start by introducing myself. My name is Jan Jacob, and I have been introduced by Atle a few days ago, who has bestowed upon me the titles of 2nd project leader and co-writer, but don't believe everything he says about me. Unless he says that I am a genius, very handsome, romantic, and that I like long walks on the beach (ladies, you may e-mail me now).

With that out of the way, I do indeed help out on this project, by squeezing ideas out of my mind and into this wonderful game, Roger Foodbelly. I am loving every minute of it, even though it can be trying at times. In fact, making a game can be hazardous to your health, and should only be attempted by special people like the ones who are working on this project. If you are still determined to make your own game, then don't say I didn't warn you... by means of a poem, no less!

Making a game is very hard
Harder than eating frozen lard
Than teaching a rhino to dance
Or making a statue of bronze

Harder than pieces of diamond
Than running around Loch Lomond
with a weight tied around your neck
and two elephants right on your back

Than boiling a dinosaur egg
Or drinking beer straight from the keg
Or pulling a pirate's peg leg
while reading a bi-weekly mag

Then why persevere, you say
And very well you may
I have but one answer:
My rhino's a dancer

He and I run around Loch Lomond each day
and then we sculpt dinosaur eggs out of clay
We drink ale, wine and beer,
keelhaul a buccaneer

And we still have free time
to make us this rhyme
So creating a game
is to us... rather tame

Sunday, December 24, 2006

Merry Christmas!

It's Christmas Eve, and here's like I promised the christmas gift, first time ever to hit public eyes - the looks of the main character Roger Foodbelly presented to you as a christmas card!





Now, if you're from Scandinavia, you probably want to go for the scandinavian version. At least it's written in Norwegian.



Now, go and enjoy the christmas spirit! Happy holidays!

- The Roger Foodbelly team

Saturday, December 23, 2006

I was actually called Jan, Jan.

Again, I have a look at my old computer. Some stuff started to show up. Some of them, a brainstorm session where they kept calling me jan (instead of jannar or atle) got me curious.. Did they know of Jan back then? Did they actually have a look at the future? Or did they just shorten jannar?

I may never know.. But one thing is for sure. There's a Jan now, and this time he's for real.



Those of you who aren't aware of who Jan is, then SHAME ON YOU! :P
Anyway, he's the 2nd project leader, co-writer.. you name it! He was hired at the end of October, and our great minds together made the project put on speed. One week later the first episode's story and puzzles were completed! As a sidenote, I have never worked with someone who thinks about the same! Ingenious! Absolutely ingenious!

Friday, December 22, 2006

We're gonna make it!

Guess what I just found? A document in the old Roger Foodbelly folder on my old computer. The document is actually from June 05, where it says "We're GONNA make it!". That crossed my mind, and made me think about all the times it actually could be one of those games we see gets cancelled. But here we still are - alive 'n kicking! If only my internet connection could work right now, so I could post this positive word on the web.

Oh, I have this little ad image as well I found on the hard disc. It's been posted because I want to celebrate that the game is still alive and kicking!;)

Enjoy :)

Sunday, December 17, 2006

Q&A at Just Adventure?

I just wanted to mention I revived an old thread from Just Adventure regarding the game. You can visit and ask away! I'll answer some questions there for some days or weeks, if you've got any!

Just Adventure: Roger Foodbelly

Saturday, December 16, 2006

A Christmas gift

As we've just got someone new onboard, there will be a special surprise for you near Christmas. You can also expect to have the first music for Roger Foodbelly (to be used or not to be used in the game) to arrive at the same time, or a little after.

The wikipedia article we put up for Roger has been taken down due to the game not being out yet. Hopefully it'll be up when more information has come out.

Also, expect the first previews and interviews in the coming months.

Hohoho :)

Wednesday, November 29, 2006

Lots of new stuff!

First of all.. We're finished writing the first episode to Roger Foodbelly!!:) All that remains now, is the rest... Also, Roger Foodbelly is up on Wikipedia! Cheers.

We've reworked the intro now, also the memory issue is fixed.

I've got sad news to tell, though...
Everything on our server got lost, so we have just parts of the old stuff left :(

Bu-hu..


Anyway, next is writing down how the music should be like, dialogues and such.

I'll post a music sample in the coming weeks!

Friday, September 29, 2006

Then we're going public!

Yeah. I can hear some of you already:
"Finally! Some word about the project! It's been ages since last time I heard ANYTHING! I thought it was dead..."

Well, you got it wrong kid.
The thing is, the game has been going through some major changes, in both the story and the art. (Read: IMPROVEMENT. And not just a little - it's a lot.)

But a lot of you probably know nada. Zero. Zip. Zilch.
"Yeah!"

That's why I'm here, really. In this blog, we'll be posting information, pictures, and everything you'd want (Just add a comment, and we'll see what we can do).

"Could I get some more info now?"
Yeah, yeah... Sorry about that. The game is actually a point & click ADVENTURE game!

"What's an adventure game?"
Look at it this way... Have you ever read a book? No? (You've been missing out a lot!) Anyway, an adventure game are for both those who like to read books, and those who don't. Why? Because it's interactive! YOU control the story, YOU decide who to talk to and when, and YOU are in control of another character.

"That sounds a bit too God-ish. I don't think I can..."
Did I mention you controlled the game through this interface called point & click? You move your cursor (point), and click! If you're already on a computer, then the odds are very huge you can play an adventure game too!

"Alright.. Enough general chit chat... I want to hear more about the game, now!"
First a little more basic information.. The game are first of all being split into several episodes (Go ahead and ask me why..), each episode will end with a cliffhanger, known to be used in TV series at the end of the season - but we've decided to place the cliffhanger at the end of each episode instead!

"Tell us about the game now..."
The game opens with the main character waking up in a prison, without knowing why. He has lost one more chunk of time. Blacking out... He is able to escape, but will be mixed into a lot more dangerous and serious conflicts.

Will he ever be able to be free?

Join him on his adventure through times.